The single player campaign felt tacked on at best - which is a savage blow to a game in a lore heavy universe and in the co-op FPS genre. Weapons, both melee and ranged, would switch to different equipment than what your loadout was - at randomĬertain classes, such as the librarian, were outright useless at launch God-Emperor help you if your squad Apothecary didn't rank up quickly enough to unlock healing abilities for himself, or didn't heal your squad in generalīlocking would make ranged weapons cease firing after dropping block Operating doors would make melee and abilities cease functioningĪbilities were lackluster outside of the squad Apothecary This was a prime example of a game that could have finally been an amazing Warhammer 40,000 FPS if it had only been pushed back another year or so. I really wish Space Hulk: Deathwing wasn't a horrendously broken mess at launch - still could be for all I know as I never returned to it. Oh Mandalore, I can tell you how it was before with an old post I made on this topic.
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